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Website · Events · Concept redesign

Pikes Peak Marathon — 7,815 feet straight up

A concept redesign of the website for the Pikes Peak Marathon and Ascent — built to pitch to the organisers.

The Ascent climbs 13.32 miles from Manitou Springs to the 14,115 ft summit; the Marathon goes up and back. Since 1956 it has been the oldest continually held marathon in the US. I designed the site around one idea: every scroll is a step up the mountain.

Role
UX/UI & Web Design
Solo — concept → live site
Type
Event website (Next.js)
Year
2026
Live
Pikes Peak Marathon — redesigned home page
7,815 ftof vertical, told mile by mile
11%average grade — no flat miles
2 racesAscent and Marathon, side by side
70 yearsof winners and finishers, searchable
01 — Context

America’s Ultimate Challenge, on a Weebly template.

The original site was a photo slider and a menu of long pages, with key facts spread across them. Drag the handle to compare.

Before — the original Pikes Peak Marathon home pageAfter — the redesigned home pageBeforeAfter
02 — Key decisions

Four calls that shaped the site.

Decision 01

Scroll the climb

Problem

Numbers like 7,815 ft and 11% grade don’t mean much on their own.

Solution

A scroll-driven story walks the real elevation profile in seven chapters. The altitude counter climbs as you scroll, with photos and notes for each section.

Onto Barr TrailThe switchbacks of the W’s at 7,900 ft.
To the topThe last golden stairs to 13,760 ft and beyond.
Up. Or up and back.Ascent and Marathon at a glance.
Result

Visitors feel the climb before they read about it.

Decision 02

The course, in one view

Problem

Grade, aid stations and cut-offs were split between text and PDFs.

Solution

A course explorer syncs a topo map, the profile and the aid table, with an Ascent/Marathon switch. A second section breaks the climb into grades you can compare.

Course explorerMap, profile and aid stations, scrubbed together.
Know the gradeFive sections, each with its real grade.
Result

Runners know every mile, every station and every cut-off before race day.

Decision 03

Plan your own race

Problem

The site had a rule of thumb for pacing, but runners had to do the maths.

Solution

A pace planner takes your flatland marathon time, adjusts for altitude and shows where you will be at each cut-off — for the Ascent or the Marathon.

Pace plannerFrom your flatland marathon to your summit time.
Each cut-offYour splits against the official cut-offs.
Wave placementNo qualifier — your best result decides your wave.
Result

Every runner sees their own finish time and cut-off margin in seconds.

Decision 04

Registration and history, made clear

Problem

Registration sells out in minutes, and 70 years of results were hard to browse.

Solution

A countdown to registration with fees and deadlines, and a results section with finishers per year, every winner and an archive by year.

RegistrationCountdown, fees and key dates.
Seventy yearsFinishers per year since 1956.
Every winnerChampions since 1956, searchable.
Find your finishThe results archive by year.
Result

Runners are ready when registration opens — and the race’s history is easy to explore.

03 — Mobile

Built for the phone on the mountain.

Runners check pace and cut-offs on the go, so the climb story, explorer and planner all work one-handed.

HomeBoth races and the registration countdown.
Two racesAscent and Marathon, one card each.
The climbThe profile and altitude follow your scroll.
CourseMap, profile and aid stations.
Pace plannerYour flatland time in, your summit time out.
Cut-offsWhere you will be at each cut-off.
RegistrationCountdown and sign-up buttons.
ResultsThe archive by year.
04 — Outcome

A live concept, ready to pitch.

✓

Live site at pikespeak.pages.dev to show the organisers.

✓

Scroll-driven climb story over the real elevation profile.

✓

Pace planner built on the race’s own pacing rules.

✓

Results since 1956 — winners and finishers per year.

✓

Static Next.js on Cloudflare — fast, with near-zero hosting cost.

Takeaway

Make the vertical felt.

For a race that only goes up, the design turns scrolling into climbing — so the mountain is the first thing you understand.